

The interface is clean and highly polished, it’s packed with information yet it doesn’t throw it all in your face, the information you need is generally well presented and does not overwhelm you. In case this is not enough, an in-game tutorial (if enabled) guides you through each screen the first time you open it, the explanations are short and useful this is a game which clearly wants you to play it, and will do its best to help you have a good time. I could get a grip on almost everything by simply flipping each interface screen generous usage of tooltips and good navigation between the UI made learning the game easy. The game felt fresh, yet intensively familiar Amplitude seems to have successfully expanded upon the good ideas of past games, while avoiding the past mistakes of their shameful sequels. These decisions will either lead you to a satisfying victory, or an utter defeat worthy of mockery.

The game is played in turns, placing Endless Space in the same family as Master of Orion, Galactic Civilizations and Sword of the Stars, rather than a relative of Sins of a Solar Empire.Įach turn you get to make decisions regarding your empire’s military operations, research efforts, planetary production, trade between star systems, diplomacy with strange alien species, etc. You are in command of an empire, and your objective is galactic domination by warfare, trade, and diplomacy. Please note that the game we were able to test was an alpha, this means it’s an early version with many bugs and incomplete features that said, I was personally impressed with the level of polish the current alpha has, everything ran smoothly and I encountered few bugs, none of which was too serious. Amplitude Studios gave us the opportunity to test drive their upcoming game, Endless Space, a 4X (e xplore, e xpand, e xploit, and e xterminate) game that draws extensively from a personal favorite of mine, Master of Orion 2, while adding some bits of Civilization to the mix, and improving to the formula with their personal touch.
